This course provides students with a comprehensive understanding of audio implementation techniques in video game development using Wwise middleware coupled with the Unity game engine. Students will implement audio and music in an interactive, nonlinear, in-game environment and will spend the term gradually compiling a game build, culminating in a final project that can be used to start a suitable demo reel for employment in the gaming industry and other nonlinear sound design and music applications. This course is apt for both aspiring game audio professionals and game developers seeking to improve their game audio skills.